When the user plays the player for a streaming video, for example, he will begin the process of transferring part of the video, a small part will be downloaded and the video will start. Since the server will continue to send the rest of the video file while the user watches, it does not have to wait until the video finishes downloading before it can start watching.
So how does streaming work?
The Player is capable of interpreting the file stream as it is entering and starting executing it long before the rest of the file arrives. Here is the Wikipedia definition of Streaming:
“… Multimedia, which is continuously received and normally displayed to the end user while being delivered by the vendor.”
Let’s visualize it this way, imagine reading a book one page at a time, like someone handing you page after page, rather than waiting for all the pages to read the book. If it were this way, of course it would have a good number of interruptions; Think about how often you have to wait for a page. Now consider that web pages are much smaller than most media files (audio, video, animation, etc.) and combined with streaming technology to make playback smooth, viewing would be uninterrupted. Therefore you can go for the best streaming tv service for sports now.
Let’s build this image with another example, imagine a funnel being topped off at full throttle and through its tapered bottom allows the flow to be constant as it flows. As long as there is enough water inside the funnel, the flow will continue to flow out at a constant rate. The Player starts playing the file but continues to collect backup packages, which indicates that even if there are slight delays in getting packages, the content will be viewed continuously instead of a little at a time. Now that we understand how the streaming service works, let’s understand how a stream is made.
Let’s take a step-by-step look at how to stream:
- Capturing content in a digital format:
The first option to perform is to capture the media. To do this, you will need an input device. For audio you will need a capture device like microphone, stereo, etc. Or even a file saved in audio format. For video you need video capture equipment such as digital cameras, camcorders, webcam, camcorder, IP cameras and so on. Or use a file in video format.
- Encoding Station, i.e. conversion to the correct formats for service:
The coding station can be Notebook, PC, cutting table (sound, or video) with streaming support, Tricaster, etc., provided it runs coding software (the “encoder” such as Adobe Flash Media Live Encoder). ) which converts captured media into a streaming format, such as Codec’s, Bitrate (Streaming Quality), etc.
- Transmission of the service via internet to our servers:
Once the content is captured and properly coded, it will be transmitted via the internet to our servers. Either via FTP for Streaming On Demand or via programs or equipment in the case of Live Streaming, the internet at this point is very important, not to say fundamental, as it needs to have the recommended minimum prerequisites.
These in turn receive the transmitted or stored content and encode it through a Custom Player, thus enabling your application to be viewed in the right format, with quality and at the right speed for your service.